


1. Students go nuts! Watching students go crazy in a positive way when learning is a tremendous teaching tool. Please set ground rules. Everyone needs to be seated and not walking around the class.I stop the game if students violate this unless they cannot read a question which is pretty rare.
2. You can use data depending on the device. These days, its all about the data. Data is somewhat reliable when every student has their own device and uses what they know and answers questions the quickest becomes the new leader. Teachers can look at data afterward to drive instruction. They key is making sure students do not share answers unless you want them to in a group setting. You can see where you need to reteach or where student mastery has occurred.
3. Students can create questions- When a student takes ownership and they see their name next to a question being asked. Have students research a question from material based on the standards and you have students teaching students.
4. Teachers create questions- It's a big duh but use questions from your pre and post tests. Its a great ticket in or out the door.



2. Use it no more than once per week. After that, you are taking a fun activity and taking the edge off of something fun. We always want our students looking forward to doing whatever we do.
Here is the link to the free signup
https://getkahoot.com/
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